EnclaveKnight said:
SnapSlav said:
The major crippling flaw with Super Slam and And Stay Back! were their "utilization" of rag doll "animation".
Really? I guess that would be why I would never do a melee or Shotgun build.
Still I think the best advice to hunting Deathclaws (both in general and LR) is kill or be killed. USe whatever you can to kill them befor they kill you, even if the animations are goofy.
It is pretty bad, but to me it's kind of a legacy of the original titles. It's really not all that different than making someone slide off the screen with a Super Sledge or critically missing with a knife and turning 180 degrees to stab the person behind you (or sending someone sprawling to the ground and having it look like they slipped on a banana peel no matter what weapon you're using, or blowing a third of a person's body off with a no-damage critical to the eyes, or sending them sledding over four or five meters of rough terrain with a well-executed HtH attack... etc.). Pratfalls and oddities have always been a part of Fallout combat (especially,
effective Fallout combat) due to the limited number and stylized manner of the animations.