Fallout 2 Restoration Project 2.0 (Unofficial FO2 Expansion)

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SPC said:
:D Have you also noticed this small graphical glitch? Happens when you run up to the corner of the village elder's tent.

scr00001.PNG

That’s both a frame offset and a flag direction issue, can’t really be helped (game engine limitation). The walls are designed to disappear at certain angles, it could be blocked with an object, but I never messed with the original artworks values, so it was always there…it might be fixable…

JaW said:
Also that ship in the left top corner at Easter location looks terrible.
I never built those…they looked worse before, but I didn’t want to offend the originator so I left them more or less the way I found them…

The town environments have had extensive work done to their lighting conditions. The interior rooms have had their lighting evened out, so as to not appear too erratically illuminated, (e.g. – light and dark streaks in the walls). I ask players to take the effort in roaming through the various Fallout environments in the dark and enjoy the new nocturnal ambience
 
I have all the updates installed and after I do the watch quest Farrel becomes unreachable. Looks like the post poop explosion map still has the rug bug in it.

I just reached Modoc BTW, so I don't think the fact that I didn't start a new game after applying the fixes has anything to do with it.

I'll upload a save later, my internets are going batshit for some reason.
 
When I try to enter Navarro, the game treats me as if I had stowed away on a vertibird, when in fact I walked to Navarro by foot.

I still get the message about arriving at a gas station, though.l
 
kidd said:
I have a question: Is it still possible to get Power Armor at start by going to San Fransisco, getting the quest to steal Vertibird plans then going to Navarro ?

I tried that, got the quest from Brotherhood, went to Navarro, but instead of arriving at the old gas station, I found myself in the Vertibird area with guards, which took me to Commander after I surrender, who kills me eventually (:. But it still says you found an old gas station in the message box at lower left corner.
Only if you can handle the fight. This is a bug though, you always end up near the Vertibird. Probably a setting to test the arrival in the verti mistakenly left in. Since killap said he'd take a little time off you can get the fixed script here.
I also removed the gas station message if you come there with the verti. Anyway, put the file in your Fallout2\DATA\scripts folder.
 
ciechan said:
@kidd
I've the same problem.
What is more, I managed to join Vic to my team when there was no free room for him. He said the he couldn't join me but joined anyway :o
Save games for both the Navarro issue and Vic problem.

@everyone
Please, if you have a problem provide a save game so I can verify the bug. Also, post to the wiki.

Still on Fallout 2 break, btw. Just had to check in... ;)

@Recon Rover Rick
I've never done the multiple mod install, so I cannot comment here. I'd say just go with a fresh install of the game and just RP 2.0.2b

@Darek
Yep, debug code left in by mistake. Damn... Thanks for the quick fix.

@Szadou
Ah, forgot about the other level of the map... Crap.
 
Posted this on the Wiki already but I'll just post it here as well.

Klamath

The quest to protect Torr's "Moo Moos" happens at the same time of day that you take it, meaning that if its daytime when you take it you are transported to the area but no time is elapsed. It should happen at night as the dialogue with Torr and the people in Klamath states that the "Bug-men" take Torr's "Moo Moos" at NIGHT.

For reference it always happens at night in "vanilla" FO2 and in the RP 1.2.
 
Lord Danath said:
For reference it always happens at night in "vanilla" FO2 and in the RP 1.2.
I'm not going to say anything whether this issue should be considered a bug or not, but the above statement is simply not correct.

Edit: OK after looking at Torr's script I see that you are correct in your assumption it was meant to be a night quest. But not by passing time, but instead you had to come back and ask him at nighttime to start the quest. I don't know why it was taken out, maybe for inconsistency with the Dunton's or something. So anyway you got my vote for changing this quest.

Here's the code that was unused:
Code:
procedure Node007 begin
   set_global_var(GVAR_TORR_GUARD_STATUS, TORR_GUARD_ACCEPT);
   if dude_low_iq then begin
      //if (tym == TONIGHT) then
      //   Reply(170);
      //else
         Reply(400);
   end
   else begin
      //if (tym == TONIGHT) then
      //   Reply(171);
      //else
         Reply(401);
   end

   //else begin
      GLowOption(dude_name + mstr(402), Node020);
      //NLowOption(173, Node008);
      GOption(404, Node020, 004);
      BOption(405, Node999, 004);
   //end
end
 
Forgive me if I am reluctant to start an account on the F2RP wiki page, so I'll just list what bugs/gameplay issues I've encountered here.

The Den:

# When leaving the Den Residential area, the camera always utomatically zooms to the original entrance to the Den West, not to the new entrance created for the Den Residential area. Furthermore, the game screen is covered black, but moving the mouse cursor "fills in" the game world. Moving the camera also removes the black area.

# A corner of the westernmost room of the squatter house in the Den Residential map is "off the map", which means that you can't see or interact with anything that's there...like a squatter fleeing from impending doom, for example. Not being able to kill all the squatters börks the new quest. This "hole" needs to be plugged somehow.

Gameplay issues:

Klamath:

# The Speech skill requirement needed to successfully confront the Dunton brothers about their cattle rustling is, in my opinion, set too high, especially since it's the only way to complete the quest. My suggestion is to either lower the Speech skill requirement, or come up with alternate skill/stat checks to allow the completion of the quest. (High IN and/or CH being an obvious candidate.)


The Den:

# Like above, trying to persuade the squatters to peacefully hand over the building to Mom is dependant upon the Speech skill being ludicrously high (80%+ minimum), considering how early in the game this quest is located. Resolving this quest peacefully should not be that hard, and more methods should be available. Resolving this quest optimally, however, should be tricky.

# When talking to the squatters, it is not really apparent that they will turn hostile if you fail to convince them to leave. I could try to reason with them multiple times without success, but they didn't turn hostile and "attack" me (read: Run for their lives) until I left the map and re-entered it. Suggestions: Either change the text to that it is crystal clear that they will attack you (and then make certain that they immediately turn hostile) or make them only turn hostile if you threaten them and fail.

I'll post more when/if I find it. Until then, happy Easter. :)
 
I do have a problem though: after restarting the game due to the resolution adjustment, the game fails to start with en error message "Failed to initialize input devices". What gives? On the "SCRN" menu I've ticked the 1280:1024 resolution, same as on the "SFALL" menu, along with a GPU-something. During the following restart everything went fine, but then I've decided to change the 8bit/16bit thingie - and now I get the error. Reinstallation of the game/RP/reboot didn't help either.
Double post, since I didn't get any suggestions the first time. Also some info: used windows installer, applied the latest update (2.02 b); my system - win 7.
 
hi, i also have the same problem like @unkillablecat regarding den residential...

KLAMATH,
-u can steal from people at golden gecko bar and people in houses nearby and get caught without getting hostile reaction. this is an exploit.
-only duntons, bathouse, buckners shop and people nearby these area will get hostile if u are caught.. as per normal.

DEN,
-error text from mom after solving den orphange, even after patchfix no2
-black spot returning from den residential to east side (becky side). the black spot can be cleared by moving mouse cursor on it.
suggestion: exit grid as den residential to access west side (mom side) faster.

SLAVE CAMP
-rangers arriving at the same time with you. battle can be bursting-ugly. dialog option lost

MODOC
-davin's room have girlies poster. shouldn't it be some gay poster? foreboding clue for new fallout2 players..
-cannot send bess the cow to the slaughterhouse.. as per earlier normal walkthru

report more later..
 
Hey,

I think JHP ammo is still doing more damage to an armored target than Ap ammo.

To the regret of allot of innocent townsfolk I tested numerous upon numerous shots with different guns.
JHP still is dominating the damage charts.

Can anybody else double check this with his or hers game experience ?

Anyway, Fallout has never felt so polished - BearDude really succeeded in making his vision a reality. Making it work how it should from the beginning.
Props to him & all the other people who worked on it.

Bye !!
 
BigBadPig said:
I do have a problem though: after restarting the game due to the resolution adjustment, the game fails to start with en error message "Failed to initialize input devices". What gives? On the "SCRN" menu I've ticked the 1280:1024 resolution, same as on the "SFALL" menu, along with a GPU-something. During the following restart everything went fine, but then I've decided to change the 8bit/16bit thingie - and now I get the error. Reinstallation of the game/RP/reboot didn't help either.
Double post, since I didn't get any suggestions the first time. Also some info: used windows installer, applied the latest update (2.02 b); my system - win 7.
Do you have the latest version of directx (9.0c)? Does changing SAFER_DISPLAY_LIST to 1 in f2_res.ini (in your main F2 directory) do anything?

@everyone
Because the Navarro issue is so nasty (game breaking essentially) I'm going to re-upload the full releases. For those who already have it installed, just use the fix found in the first post of this thread.

Other issues don't seem to be *that* bad at this time. Nothing game breaking really.

About the Torr issue. Darek is correct. There is no problem here. Nothing was changed. You could do that quest during the day. Perhaps this is an oversight by the devs, but it is not a bug introduced by the RP (or unofficial patch)
 
killap said:
About the Torr issue. Darek is correct. There is no problem here. Nothing was changed. You could do that quest during the day. Perhaps this is an oversight by the devs, but it is not a bug introduced by the RP (or unofficial patch)
Actually I edited my post. Still not a problem but worth to think about.
 
Darek said:
killap said:
About the Torr issue. Darek is correct. There is no problem here. Nothing was changed. You could do that quest during the day. Perhaps this is an oversight by the devs, but it is not a bug introduced by the RP (or unofficial patch)
Actually I edited my post. Still not a problem but worth to think about.

Thanks for clearing that one up.

Still as Darek mentions it's something to think about seeing that all the dialogues with the people of Klamath states that the stealing of the "Moo Moos" happens at night.

I'll keep on playing and report anything else I came across.
 
Darek said:
killap said:
About the Torr issue. Darek is correct. There is no problem here. Nothing was changed. You could do that quest during the day. Perhaps this is an oversight by the devs, but it is not a bug introduced by the RP (or unofficial patch)
Actually I edited my post. Still not a problem but worth to think about.
Yep, I just looked at that exact code recently.

Looks like something the devs considered, but dropped for some reason. Might alter this at some point, we'll see.
 
killap said:
Do you have the latest version of directx (9.0c)? Does changing SAFER_DISPLAY_LIST to 1 in f2_res.ini (in your main F2 directory) do anything?

Thanks for answering. Your advice didn't help, unfortunately (and I know why - my bad, I'm using DX11 anyway), however, I was able to finally get the program running by changing the number of colours in the f2_res.ini to 16-bit manually.
Though after starting the game the above value did reset itself to 8-bit. In the f2_res. ini too. Weird. The game still works anyway:).
Maybe it can help someone having the same problem.
Thanks once more for your enormous work on the game, Killap.
 
Darek said:
kidd said:
I have a question: Is it still possible to get Power Armor at start by going to San Fransisco, getting the quest to steal Vertibird plans then going to Navarro ?

I tried that, got the quest from Brotherhood, went to Navarro, but instead of arriving at the old gas station, I found myself in the Vertibird area with guards, which took me to Commander after I surrender, who kills me eventually (:. But it still says you found an old gas station in the message box at lower left corner.
Only if you can handle the fight. This is a bug though, you always end up near the Vertibird. Probably a setting to test the arrival in the verti mistakenly left in. Since killap said he'd take a little time off you can get the fixed script here.
I also removed the gas station message if you come there with the verti. Anyway, put the file in your Fallout2\DATA\scripts folder.

Thanks a lot! That solved my problem, everything is working as intended in Navarro now.

I also have a slower world map, will try fixes mentioned.
 
I have a 'lil bit funny problem. :>

When I try to save the game, I get the message that it's impossible to save the game. Someone has a clue, why that is?
 
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