I’ve mentioned it before, but the problem relating to the frozen critters is thus:Travesty said:One of the things that bother me is that on the first area of EPA it seems that only one of my followers can move at a time (when not in combat), I have Dogmeat, K-9 and Myron. I do remember of having trouble with 2 dog followers even in the vanilla Fallout 2 but right now it seems that there is even more difficulties in their behavior.
One critical problem deals with the number of animated objects (Animate Forever script), or critters, each map (including all of the elevations) can animate at one time. The limit is 20. Therefore if you have for instance 18 animated scenery pieces on a map, a maximum of 2 further critters will be able to animate themselves - i.e. walk, scratch, fumble, etc. The rest will remain frozen to the floor, including NPC’s, even if the PC travels over the map any NPC’s over the 20 limit will remain frozen in the one spot (this excludes combat). The critters will take it in turns to cycle through their animations.
I don’t know if there is a cure…the only option is to remove some of the animated objects.
People - please take the effort to read through the thread from the start (I know it’s painful), but 9 times out of 10 your problems, and sometimes the solutions have already been discussed.