The Dutch Ghost said:
I think Todd was honestly hurt when the girl asked what things other than teddy bears you could shoot with the crap-a-pult.
You mean the gravity gun beta?
i honestly thought it was a great idea, but its still a just a gravity gun that makes use of the stupid shit you couldnt do anything with in oblivion... unfortunately i doubt the physics will be as good as it was in hl2, the frame rate itself seemed rather nasty when propelling things at high velocities... i'm expecting some cool stuff from the mod community with this device though, and many of the other weapons, including new weapons. The mod community will make this game a lot better i think, its amazing what you can find for oblivion... if Bethesda does anything worth doing, its make it modder friendly.
Negative things:
The map interface truly looks awfully CONFUSING AS FUCK. It looks like a "pirate treasure map on acid". (Am I alone on this one?) but maybe thats fun when you figure it out... (1)
Frankly the way the pipboy appears like its going to be used in the game looks like an opportunity that was poorly missed. sure its nice that you get a cute little picture of a vaultboy holding maybe each and every interactive item in the game but that kind of hollow aesthetic simply doesn't "play off" and make the thing that functional. So other than maybe giving you "a pirate treasure map"... why dont you just shoot the damn thing out of your gravity gun? (it would be funny if you coudl do that.) i don't know... maybe the modders can fix this too, it will be a harder thing to acheive though. some ideas are: Maybe make it use batteries, and be a kind of multi tool kind of thing that lets you "hack computers" read discs, x ray through walls... theres many possibilities you could go with it that are actually functional... in the mean time i think i would just wander around with pen and paper maps (but then we'd bitch about that too right?), while choosing my items and character edits in a non pipboy 3000 way... (3)
unknown things that i didnt understand from watching this:
ranged combat. i really don't even know what to say about it. maybe it will be better while playing it, but it seemed weird, the enemy movements and everything. the distance of enemies attacking. the apparent lack of cover. combat looks frightening in fallout 3 and i'm scared. i can always get a mod to make it easier, lower the detection radius, change the ai's jerky werky movements, etc. it's gory, and hey if you don't like it... VATS you!
NPC's. I'd like to see if your fellow party members can heal you, use skills, etc. it would be nice to have someone else focus on some character levelling aspects and have some team functionality. I'm sure a modder will do this if bethesda didn't. also we didnt see any human social interaction going on. there should be another video detailing that i'd think. the game might be very impressive in that area, but everyone wants to see the violence first i'd imagine.
Drugs & other interactive items. Let's see the harsh red hues and shaking vision of that craze which is the frenzied rage of psycho. I saw that ampoule of jet, but no fly into the slowed down whiteness of john woo style endorphinated action sequences. I seriously bet the drugs in this digital drug are very weak overall. and frankly the game looks a bit sparse and empty, and i'm probably going to end up doing a lot of drugs in the game out of boredom anyway. the mod community will of course, have a hey day in this dept like none other. i can expect all kinds of drugs to come out. empathogens that give humans glows based on how they feel towards you like life detect in oblivion did... but i bet nobody thought of that at bethesda. But they probably didnt want to focus on things like that, i'm kind of suprised there are any drugs in it at all. they took the children out of it due to moral obligations. lockpicks were cool, stimpacks were decent, what else is there? lets see some weapon upgrading/tweaking, generation, and more use of in game items, npcs, and of course, skills in the next vid.
Positive things
- I like the fatboy launcher better after seeing it. i think that modders could do some work with it though (and of course they will), and if you really don't like it for some reason, you could probably bet that you'll find a mod that changes it into something you would like more. It's got style, but hey its just a big grenade launcher with a slow refire rate and high damage output+ area affect. It's the salvation of bad xbox players like me and tood who cant hit things with single shot non scoped weapons and get tired of using vats after having to sit through an obscene amount of gore for a few hours straight. (5)
- Exploding cars are cool in any game. Maybe its overdone, but you gotta hit them hard it seems. So yeah, not so practical, and its good that its hard to execute, but if you've got some ammo to part with, and want to fuck around... it could be a fun way to engage targets at longer rangers (provided the targets and textures load... again, thank god for the mod community) Good game flavor, nice novelty, and probably fun if you like to blow things up. And of course, its always nice to be able to destroy or attack something that either breaks, or breaks other things. Chain reactions are fun when it comes to interactive environments. Always include as many as you can without causing the game to crash, hehe.
- the weapons look great, they did a great job on the weapons based on what you can see in the video. maybe They look like they will feel good and the developers are proud of them. Todd certainly feels good about showing them off more than anything anyway. It's nice how you can upgrade them and whatnot based on skills, and revisit some of the older ones later. Kind of a clever idea not done in a shooter/rpg hybrid taken in this direction before. This is one of the games stronger points most likely in how the weapons intersect with gameplay and the gameworld. i'm expecting some of them to have some of those "special fucntions" that i suggested the pipboy have. (8)
- items looks also look great. it looks like you'll be able to interact with random items more and have more of a function than knocking them around everywhere making a mess or selling them to someone who gives a shit about clay pots... there seems to be some thought going on in this direction and i'm more interested in playing the game to see just what you can do with objects more than anything else. (8)
- Coin op fallout shelters and other exploratory like "lockers" were a heroic idea. whoever came up with it desrves credit. And i hope there's more things like this that simultaneously add to the flavor and gameplay. (10)
- Environment looks awesome if you have the hardware. (9)
-GUI, UI and interactivity. The third person camera effects look ok. but really the fps effect of a first person perspective like a kind of martian probe with a wide angle panoramic view looks heroicly badass. the interface is techy, and i LIKE that, its a bit more minimal than i was expecting, and i also LIKE that. it adds a nice offset to the retro bubble vintage style found elsewhere, i'm hoping theres more of it than just in the main UI. Overall the color scheme looks predominantly dark in the environment... with lots of light effects kind of like in doom 3.... and i LOVE that. Also it looks like theres gonna be a ton of shit you can do in this game. the lock picking was without a doubt the best "minigame" i've yet seen. (at least visually and conceptually, it may play like shit in actuality, i doubt it though.) while it doesnt look like you will be able to explore maybe as much as i was hoping... and you can't wander aroudn the world map hoping to expect quests and towns popping up, you can expect to find lots of easter eggs probably, and i'd think a ton of things you can do. I think it will be a fun game to wander around in and explore. (10)
- Maps look like they will be good, although are essentially Terminator: future shock flashbacks. wish todd got to a town, i'd have been more curious to see what they look like, what you can do in them, and what people do in them. since your xbox skillz suck and you can't twiddle the knobs worth shit why don't you show us the interaction with people in the next vid/press/hype releases todd. steal, barter, speech, etc. (6)
And now here's what Todd didn't say:
"Well in the end it's terminator future shock type of maps and we brought back the hunter killer craft models giving them a vertibird kins... we've also stolen the gravity gun and eye bots out of half life two but kept the useless pipboy and all its lovely little sounds from the original fallout games to seduce the fans of the franchise... and of course what shooter can't have a bullet time like novelty stolen from max payne... yeah we did a bad job in some things, but put out some good ideas... we've marketed the game well, using lots of anticipated hype by keeping a lid on it. Sorry if the radioactive brahmin shit smells a bit too strongly... Whew! thank god for the mod community to sort things out (like oblivion)."
I think this title desperately shows more than others i've seen in the recent past that It's obvious that games are in need of new ideas since they pawn and swap them from other successful titles. And If these kinds of ideas are free, so the software should be...
Conclusions confirmed from the video.
I will definely be "getting" Fallout 3 for PC this fall. I was considering buying it for the PS3, but definitely will not now (I bought GTA3 for PS3 this summer.) because i can tell that this is a hurried game with lots of great ideas flowing around in it that simply didnt have the time to sift to the bottom of the developer bed. It's a modders game. get ready for modout 3 to hit servers in 2009, with the latest hacks from modtech, including the modboy 3000.
I hope we all can learn something from this video.