Gamespot Gameplay Video is Up

AI is really stupid. I don't get, why the enemies trying to sit down all the time, like they have terrible diarrhea and just can't stand.

I don't get why the opponents run like they're attached to strings.

I don't get why nuking yourself with a mini-nuke makes you just lose one hand and one leg. I supposed the explosion must've been tear you into lots of pieces.

So that bloody mess, which they're praising, is a real mess. Don't they see how stupid that physics looks? GTA3 with it's shooting off heads and limbs, looked far more realistic. And it had blood floods ont the floor at least.

I also don't get why they still use ragdoll, it looks just ridiculous sometimes. Like when he nuked himself.

The game engine is really outdated, but if Bethesda weren't that lazy, they could've tweak it. Have you seen what CDProject RED made with old Aurora in The Witcher?
 
I think Todd was honestly hurt when the girl asked what things other than teddy bears you could shoot with the crap-a-pult.
 
VATs actually doesn't look too shitty in-game (although the 'mini cut-scenes' you get when you kill someone with it do). The combat looks clumsy as hell though, and the AI seems broken as ever. (Why was that raider chick running around in a circle and squatting?)
 
So the eye-bot basically transmits to the Enclave "Hey guys, there is someone walking here, minding his own business. Come over and shoot him."
 
gc051360 said:
Because the grammatical rules change a bit, when you put it into an acronym. It doesn't sound right to say "I am P.O"
You're just taking the "ed" from "pissed" and transposing it to the end of the acronym, because, like you said, saying "I'm P.O." simply doesn't sound right.
Like when people say "It is an RPG" instead of "It is a role playing game"

Although sometimes people say "it is a RPG" but if you actually say that out loud...it sounds odd.
The reason for the whole "a" and "an" thing is because of the spoken language. It makes no real difference when you write it, but if you say "a" followed by a vowel sound, it's awkward and doesn't sound right. So you put the consonant "n" after the "a" to make "an," so that you're not doing two vowels in a row. That's why it's different to say "it's a role-playing game" than to say "it's an RPG." The word "role" begins with a consonant, so using "a" is fine. However, when you pronounce the letter "r," it's said "arr," which begins with a vowel, so you use "an" to avoid the awkwardness of saying two vowels in immediate succession.

Just thought I'd clear that up since a lot of people seem to have trouble understanding the "a" and "an" thing.

Anyways, on-topic...

The description for the Bloody Mess "perk" read:
<blockquote>With the Bloody Mess perk, characters and creatures you kill will often explode into gut-ridden, eyeball-strewn paste. Fun! Oh, and you'll do 5% [more damage.]</blockquote>
You can just see the quality of Bethesda's development staff shining through in that poetic little verse, eh? :seriouslyno:

(These are just things that occur to me as I'm watching the video, btw).

It still looks just extraordinarily ridiculous (and no, not in what Todd apparently regards as a funny, entertaining sort of ridiculous) when the raider is shot in the head and his body proceeds to disintegrate and roll around. I just don't know what's going through these people's brains (my guess is not much). I wonder whether, when the host remarked, "Wow... that's a heck of a bullet," he was being serious or sort of facetious.

And why the hell is there the skeleton of a Chinese person in the coin-operated fallout shelter thinger who happens to have been carrying around a spec. ops manual? :wtf:

Ugh... the damn video refuses to play for me past the point and I don't have the patience to reload and watch the first four minutes again, so that's all for now.
 
Kyuu said:
I wonder whether, when the host remarked, "Wow... that's a heck of a bullet," he was being serious or sort of facetious.

I think it was a little bit of both.

I still find it hard to take the idea of a cramped little tube that you're supposed to take refuge from a nuclear explosion and the resulting fallout in seriously. Even if you take for granted that the thin little walls could possibly hold up to even the fringes of the explosion itself

No more far fetched than the magically un-scrached sofa, table, and superdupermart television :|
 
The Dutch Ghost said:
I think Todd was honestly hurt when the girl asked what things other than teddy bears you could shoot with the crap-a-pult.

You mean the gravity gun beta?

i honestly thought it was a great idea, but its still a just a gravity gun that makes use of the stupid shit you couldnt do anything with in oblivion... unfortunately i doubt the physics will be as good as it was in hl2, the frame rate itself seemed rather nasty when propelling things at high velocities... i'm expecting some cool stuff from the mod community with this device though, and many of the other weapons, including new weapons. The mod community will make this game a lot better i think, its amazing what you can find for oblivion... if Bethesda does anything worth doing, its make it modder friendly.

Negative things:

The map interface truly looks awfully CONFUSING AS FUCK. It looks like a "pirate treasure map on acid". (Am I alone on this one?) but maybe thats fun when you figure it out... (1)

Frankly the way the pipboy appears like its going to be used in the game looks like an opportunity that was poorly missed. sure its nice that you get a cute little picture of a vaultboy holding maybe each and every interactive item in the game but that kind of hollow aesthetic simply doesn't "play off" and make the thing that functional. So other than maybe giving you "a pirate treasure map"... why dont you just shoot the damn thing out of your gravity gun? (it would be funny if you coudl do that.) i don't know... maybe the modders can fix this too, it will be a harder thing to acheive though. some ideas are: Maybe make it use batteries, and be a kind of multi tool kind of thing that lets you "hack computers" read discs, x ray through walls... theres many possibilities you could go with it that are actually functional... in the mean time i think i would just wander around with pen and paper maps (but then we'd bitch about that too right?), while choosing my items and character edits in a non pipboy 3000 way... (3)


unknown things that i didnt understand from watching this:

ranged combat. i really don't even know what to say about it. maybe it will be better while playing it, but it seemed weird, the enemy movements and everything. the distance of enemies attacking. the apparent lack of cover. combat looks frightening in fallout 3 and i'm scared. i can always get a mod to make it easier, lower the detection radius, change the ai's jerky werky movements, etc. it's gory, and hey if you don't like it... VATS you!

NPC's. I'd like to see if your fellow party members can heal you, use skills, etc. it would be nice to have someone else focus on some character levelling aspects and have some team functionality. I'm sure a modder will do this if bethesda didn't. also we didnt see any human social interaction going on. there should be another video detailing that i'd think. the game might be very impressive in that area, but everyone wants to see the violence first i'd imagine.

Drugs & other interactive items. Let's see the harsh red hues and shaking vision of that craze which is the frenzied rage of psycho. I saw that ampoule of jet, but no fly into the slowed down whiteness of john woo style endorphinated action sequences. I seriously bet the drugs in this digital drug are very weak overall. and frankly the game looks a bit sparse and empty, and i'm probably going to end up doing a lot of drugs in the game out of boredom anyway. the mod community will of course, have a hey day in this dept like none other. i can expect all kinds of drugs to come out. empathogens that give humans glows based on how they feel towards you like life detect in oblivion did... but i bet nobody thought of that at bethesda. But they probably didnt want to focus on things like that, i'm kind of suprised there are any drugs in it at all. they took the children out of it due to moral obligations. lockpicks were cool, stimpacks were decent, what else is there? lets see some weapon upgrading/tweaking, generation, and more use of in game items, npcs, and of course, skills in the next vid.

Positive things

- I like the fatboy launcher better after seeing it. i think that modders could do some work with it though (and of course they will), and if you really don't like it for some reason, you could probably bet that you'll find a mod that changes it into something you would like more. It's got style, but hey its just a big grenade launcher with a slow refire rate and high damage output+ area affect. It's the salvation of bad xbox players like me and tood who cant hit things with single shot non scoped weapons and get tired of using vats after having to sit through an obscene amount of gore for a few hours straight. (5)

- Exploding cars are cool in any game. Maybe its overdone, but you gotta hit them hard it seems. So yeah, not so practical, and its good that its hard to execute, but if you've got some ammo to part with, and want to fuck around... it could be a fun way to engage targets at longer rangers (provided the targets and textures load... again, thank god for the mod community) Good game flavor, nice novelty, and probably fun if you like to blow things up. And of course, its always nice to be able to destroy or attack something that either breaks, or breaks other things. Chain reactions are fun when it comes to interactive environments. Always include as many as you can without causing the game to crash, hehe.

- the weapons look great, they did a great job on the weapons based on what you can see in the video. maybe They look like they will feel good and the developers are proud of them. Todd certainly feels good about showing them off more than anything anyway. It's nice how you can upgrade them and whatnot based on skills, and revisit some of the older ones later. Kind of a clever idea not done in a shooter/rpg hybrid taken in this direction before. This is one of the games stronger points most likely in how the weapons intersect with gameplay and the gameworld. i'm expecting some of them to have some of those "special fucntions" that i suggested the pipboy have. (8)

- items looks also look great. it looks like you'll be able to interact with random items more and have more of a function than knocking them around everywhere making a mess or selling them to someone who gives a shit about clay pots... there seems to be some thought going on in this direction and i'm more interested in playing the game to see just what you can do with objects more than anything else. (8)

- Coin op fallout shelters and other exploratory like "lockers" were a heroic idea. whoever came up with it desrves credit. And i hope there's more things like this that simultaneously add to the flavor and gameplay. (10)

- Environment looks awesome if you have the hardware. (9)

-GUI, UI and interactivity. The third person camera effects look ok. but really the fps effect of a first person perspective like a kind of martian probe with a wide angle panoramic view looks heroicly badass. the interface is techy, and i LIKE that, its a bit more minimal than i was expecting, and i also LIKE that. it adds a nice offset to the retro bubble vintage style found elsewhere, i'm hoping theres more of it than just in the main UI. Overall the color scheme looks predominantly dark in the environment... with lots of light effects kind of like in doom 3.... and i LOVE that. Also it looks like theres gonna be a ton of shit you can do in this game. the lock picking was without a doubt the best "minigame" i've yet seen. (at least visually and conceptually, it may play like shit in actuality, i doubt it though.) while it doesnt look like you will be able to explore maybe as much as i was hoping... and you can't wander aroudn the world map hoping to expect quests and towns popping up, you can expect to find lots of easter eggs probably, and i'd think a ton of things you can do. I think it will be a fun game to wander around in and explore. (10)

- Maps look like they will be good, although are essentially Terminator: future shock flashbacks. wish todd got to a town, i'd have been more curious to see what they look like, what you can do in them, and what people do in them. since your xbox skillz suck and you can't twiddle the knobs worth shit why don't you show us the interaction with people in the next vid/press/hype releases todd. steal, barter, speech, etc. (6)



And now here's what Todd didn't say:

"Well in the end it's terminator future shock type of maps and we brought back the hunter killer craft models giving them a vertibird kins... we've also stolen the gravity gun and eye bots out of half life two but kept the useless pipboy and all its lovely little sounds from the original fallout games to seduce the fans of the franchise... and of course what shooter can't have a bullet time like novelty stolen from max payne... yeah we did a bad job in some things, but put out some good ideas... we've marketed the game well, using lots of anticipated hype by keeping a lid on it. Sorry if the radioactive brahmin shit smells a bit too strongly... Whew! thank god for the mod community to sort things out (like oblivion)."


I think this title desperately shows more than others i've seen in the recent past that It's obvious that games are in need of new ideas since they pawn and swap them from other successful titles. And If these kinds of ideas are free, so the software should be...

Conclusions confirmed from the video.

I will definely be "getting" Fallout 3 for PC this fall. I was considering buying it for the PS3, but definitely will not now (I bought GTA3 for PS3 this summer.) because i can tell that this is a hurried game with lots of great ideas flowing around in it that simply didnt have the time to sift to the bottom of the developer bed. It's a modders game. get ready for modout 3 to hit servers in 2009, with the latest hacks from modtech, including the modboy 3000.

I hope we all can learn something from this video.
 
1. When your hand was crippled, stimpacks didn't heal it! You had to use a Medkit.

They decided to use stimpacks becuase it is easier to use a stimpack (it takes less time) during the FPS gaming.

2. After this and previous videos with a game footage, I would like VATS system, if this game wasn't called "Fallout 3".
I can imagine that VATS would be working much better on PC than on consoles.
But it is "Pause Based" not "Turn Based".

3. Enclave's Power Armour looks more like Power Armour from the FOTactics. I guess they used this armour because they thought it looks more "cool" than the one in Fallout 2.

4. The arts look very like Bioshock, or maybe Bioshock's arts look very like Fallout's arts?

5. It takes pretty long time for Enclave troops to get out of the vertibird. I thought, when I've heard the idea, they will be jumping down on the line from the vertibird. That'd be looking better I guess.
But, as someone onec said here, Enclave wouldn't give a shit about sending troops to kill the guy. They would shoot from the vertibird. Or, they would send troops and shoot the player from the vertibird!

6. Have you people noticed, Todd is not saying anymore that Fallout 3 is suppose to be RPG?

7. A noob to this game footage and the whole Fallout 3, would say

"Ahhh!! Another great shooter I can play!! MUM! Can you buy me...F...Fall...Fallout 3??!!"

"Yes, of course hunny!"

"Sweeet..."

8. This footage shows that the only Fallout thing in it is the name "Fallout 3". Without this name, Fallout 3 could be an any other new, post-apo, FPS on the market.
 
I'm wondering if one crippled arm will hinder you to shoot a pistol efficently...

I agree that the map looks bad...
But it seems that there's at least some 'wasteland' - Because really, i don't get a Fallout feeling when seeing the player wandering around in the destroyed city...

The NPC's doesn't look as if they would try to really take cover. It more looks as if they were placed somewhat behind cover but then start running blindly toward the player...

The eyebot calling the enclave is either smart or dump...
I mean the eyebot is playing Enclave propaganda as far as i got it, but then it's calling in Enclave troops to kill the people off, who listened to the propaganda O_O
So either the Encalve is again 'Evil' with fooling people to stand still listen to it only to have an easier time killing them or it's completly stupid...
Hope somebody will look into it and inform me what's the case when the games out.

The Hacking looked graphical interesting, technical i liked Bloodlines system more.

The '1man vault chamber' is pretty retro-futuristic and is a good thing, while the chinese soldier isn't i would say.

Overall this video is more pleasant to view, then the other ones.
But this vids are fucking with my browser and that's bad *G*...
 
Another thing that bothers me is this - where the hell did the PC learn to read Chinese?
 
Pictograms describing how you should do things (heard quite a few country have such things in nearly every basic military training handouts).
But yeah... i guess it's somewhat strange. But than again why there's a chinese soldier when the war was a nuclear one?...
 
Well, maybe he was on some secret mission to the DC.

By the way, since the Enclave uses the FOT power armors, maybe the Brotherhood allied with the Enclave from one of the previews is not a mistake, but the Midwestern Brotherhood from Tactics?
 
It would make sense that inside of the vaults they'd teach you several languages at a very young age, so that you'd definitely be able to communicate with the outside world (For all they knew, the Reds could have been occupying the states). Or understanding different languages could simply be a benefit of having a high Int (The character was edited/stat pumped right?).

At least thats my take on how it could have been implemented.
 
Wasn't Todd's character's INT actually very low?

But yeah, I suppose being taught Chinese in the Vault in case the Reds won the War is plausible.
 
Hmm... i don't know, but even if that doesn't mean his version of the game did have all mechanics in action (hitting with percentages lower that 10% with ever shot,...).

Might work in a similar way as in Bloodlines where you needed a certain skill level in erm yeah... don't remember what this skill was calletd... to be able to learn from instruction books. (like Phi said)
Lots of guessing but we will only get an answer when they adress it or the games out.
 
The NPC's doesn't look as if they would try to really take cover. It more looks as if they were placed somewhat behind cover but then start running blindly toward the player...

Yeah, Beth probably didn't play F.E.A.R. games.

And did you hear that? The guy journalist said AI looks very impressive :shock: . How can anyone say that not actually playing the game?

Another thing that bothers me is this - where the hell did the PC learn to read Chinese?

Let me guess...beth forgot that Chinese people speak Chinese? Not English?

combat looks frightening in fallout 3 and i'm scared.

If you wern't sarcastic about it, I think you should try out "Painkiller" game. You might piss yourself playing it.

So the eye-bot basically transmits to the Enclave "Hey guys, there is someone walking here, minding his own business. Come over and shoot him."

It might be undestandable if the player pissed off Enclave in someway. Like in previous ones, when you had a bad Karma in one city, people in this city will take you as their enemy.
But we're not sure if Beth did that in Fallout 3. It might be just another excuse for making FO3 more FPS like. The same thing they did with Super Mutants and ghouls.

I was also wondering, are there any encounters (I guess these riders who were attacking player were encounters like in previous Fallouts), who would rather start with conversation, than starting shooting at us?
In this demo it looks very like in Oblivion. Most of the people you find outside the city, they attack you instantly. That was stupid.
 
BTW, did anyone notice that Vault Boy redrawn by Bethesda's artists looks strangely similar to Todd Howard?

Especially when you cripple someone or read a book, a vault boy with a retarded face appears in the left upper corner. It really lookslike Todd
 
I haven't read all the posts yet (too early), but the host seem underwhelmed at times with the 'exciting' stuff Todd had to sell. He'd ask questions, hear the response, and then respond with 'uh'. I espcially loved his lack of excitement from the results of Bloody Mess when he sees it for the first time.
 
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