Gamespot Gameplay Video is Up

And yeah, another cool thing
We can get radiated from eating food and drinking water, but not when the nuke from Fatman strikes few meters from us .

Very smart bethesda, very smart :ok:
 
Public said:
And yeah, another cool thing
We can get radiated from eating food and drinking water, but not when the nuke from Fatman strikes few meters from us .

Very smart bethesda, very smart :ok:

In fact, there is radiation from the Fatman nuke explosion
 
Ohmyfuckingod people it's beensaidsincethefirstpreviews that the fatmanfucking irradiatesyouforchrist'ssake.
 
Oh, I forgot about it. I remember now, they have said it :)

Sorry

Edit: But I can see Todd has 51 AP. Probably they are Action points, not Armour Points, because when he pauses (starts the VATS), you can see that AP bar is flashing, like it shows how much points Todd need to shoot the guy.
 
UniversalLogic said:
empathogens that give humans glows based on how they feel towards you like life detect in oblivion did... but i bet nobody thought of that at bethesda.

And it was so obvious, too.

Public said:
1. When your hand was crippled, stimpacks didn't heal it! You had to use a Medkit.

The Doctor skill, to be precise.

Bad_Karma said:
The eyebot calling the enclave is either smart or dump...
I mean the eyebot is playing Enclave propaganda as far as i got it, but then it's calling in Enclave troops to kill the people off, who listened to the propaganda O_O

Or maybe someone sat at a screen and suddenly spotted a Vault suit. Of course, that doesn't explain why they'd want to kill you off the bat.

Ausir said:
Another thing that bothers me is this - where the hell did the PC learn to read Chinese?

This was pointed out before by terebikun.

Eyenixon said:
Ohmyfuckingod people it's beensaidsincethefirstpreviews that the fatmanfucking irradiatesyouforchrist'ssake.

Now you have a small taste of what it's like sitting on a website for two years and have people come on every fifteen minutes to inform you that you're an ingrate because V.A.T.S. is turn-based and shouldercam is isometric.

I think Todd held up pretty well here, all things considering. He certainly seemed aware that people have seen the presentation by now and skipped the standard phrases. A few things:

* He said the teddy wouldn't work on the robots. Someone edit this into the wiki entry on teddy bear physics right now!
* I was a bit confused when he said Psycho would up your damage; in the original games it improved your AG and Damage Resistance. Maybe he meant Buffout; it'll be interesting to see if they've managed to give that a tangible effect in combat.
* Glowing Ones are "conduits" of radiation - what does that even mean?
* Green plasma bolts and red laser beams from the Enclave soldiers was a nice visual. Also you get the feeling that if you didn't hack your character, that's dangerous. Also also you get the feeling that there will be little room for tactical considerations.
 
Per said:
* He said the teddy wouldn't work on the robots. Someone edit this into the wiki entry on teddy bear physics right now!

:clap: i lolled

a rock for you sire ...

pebble.jpg
 
The Doctor skill, to be precise.

Yes, The Doctor skill was needed, but sometimes also doctor's Medkit had to be used. If we really want to be so precise about it, we could add how high The Doctor skill had to be to heal crippled limbs. If the skill is pretty high, we don't even need Doctor's Medkit, but if it is too low, we won't heal a crippled limb with or even without a Medkit.
 
Per said:
* Green plasma bolts and red laser beams from the Enclave soldiers was a nice visual. Also you get the feeling that if you didn't hack your character, that's dangerous. Also also you get the feeling that there will be little room for tactical considerations.
It should be pretty obvious to everyone now how fundamentally different this style of combat is from Fallout's combat, too.
 
How 'bout them questions being asked! Deep! All combat related, save for the one about the map system. Every time that girl said 'now we've been getting this question a lot' I was hoping for a do we have to fight everything question, or a melee question or stealth question or SOMETHING other than 'what other crazy stuff can I fire from the rock-it-launcher, OTHER than a teddy bear. That's not nearly crazy enough for me.'

We all know the audience this game is being sold to, but it still annoys me. A lot.

I'm going to go play fallout 2 again.
 
I am hoping that soon they will show some non-combat, but the combat I have seen does not bother me overmuch. It actually looks quite playable even if it is a combination of FPS and Turn based RPG that makes it a bit less then the sum of its parts.
 
There is one positive thing about lockpicking: "you have to a pass a skillcheck to be able to do this". Does that actually means there is a certain minimal skill needed to even begin the minigame?
 
myn said:
There is one positive thing about lockpicking: "you have to a pass a skillcheck to be able to do this". Does that actually means there is a certain minimal skill needed to even begin the minigame?

Yes, as with Science and the Hacking minigame.

I've noticed quite a few people saying that it's unrealistic that one bullet is dismembering people, but if you look at his perks he has "Bloody Mess" activated. That explains why. One of the other trailers shows a headshot from a rifle just doing damage to the head, not causing a crazy sexplosion.
 
random thoughts.

-That 3rd person view is merely over-the-shoulder - would like to see how things operate pulled back.

-that blood splatter on the POV and the pornographic use of violence can't have legs. If this is the strength of combat I see the novelty wearing off quickly.

-so it's what 200+ years after WWIII but there's still untouched /unscavenged caches of goods lying around?

-so the computer to bypass the turret. Could it be placed anymore hamfistedly. You're out in the wide open and *bam* there just happens to be a computer set up on a desk, all powered up. I'm all for multiple paths to solve a problem, but you gotta be more subtle than that.
This came off as very forced and artificial.

-The fatman and rockit launcher - good grief. These seem more inspired by FOBOS more than anything else.

-Those questions from the mainstreamers made me wonder - No multiplayer, no vehicles. This game has been lobotomized to appeal to that demographic, but Fallout 3 is left in the dust by it's contemporaries. In a way, all these compromises and the pandering to the trogldytes, I don't see them picking this over their typical FPS fare.


You can't just shoehorn the bedrock of Fallout's gameplay into Oblivion and expect it to float.
 
Cimmerian Nights said:
random thoughts.

-so it's what 200+ years after WWIII but there's still untouched /unscavenged caches of goods lying around?

Well to be fair, the same could have been said for Fallout 1 and 2, it had been 80 and 160 years after the war there and there was still stuff laying around.


-so the computer to bypass the turret. Could it be placed anymore hamfistedly. You're out in the wide open and *bam* there just happens to be a computer set up on a desk, all powered up. I'm all for multiple paths to solve a problem, but you gotta be more subtle than that.
This came off as very forced and artificial.

If you take a look, he is fighting his way into a raider outpost (explains all the shelves and things) The computer is behind 2 large walls with a guard at the other side of that bridge. It was a raider camp, with a turret to I think help fend off those big robots:) They were lucky to know how to set the turret up, its not like they are going to have bunker to put there weapon controls in:)

As for the general idea of stuff just being left around, was it not in fallout 1 and 2 as well? How many random encounters did you run across a campsite full of humans of one kind or another. With bookshelves in tents ect.

I think the game still has many, many issues. At this point I no longer really consider it a fallout game at all. But I think it might be a fun game on its own merits. I think this game would have done so much better for Bethesda if they just made a new IP and kept the same gameplay.
 
Lexx said:
Hmm. I can understand, that it is in the pipboy... because everything is in the pipboy. But it looks a bit strange. I don't know, if I would like it ingame.
Yeah, I think I'd prefer the world map to be somewhere other than the Pipboy as well. But that wouldn't be immursiv.
 
There is something that I'd like to point out that may make it easier to view the text in the video. If you go to the GameSpot page for the video instead of using the embedded one, press the "menu" button, and select the "options" tab, there's a checkbox for "enable smoothing." Uncheck that, press "save settings", and the video will be shown in it's original, pixelated form. This makes the text on the PIPboy and HUD a little easier to read. I hope this helps.
 
The Gamespot "journalist" actually asks "What is the Bloody Mess perk?" I'm... seriously... *sigh*
 
Ceson said:
The Gamespot "journalist" actually asks "What is the Bloody Mess perk?" I'm... seriously... *sigh*

Now now, let's not be condescending. Not everyone has played fallout, these games actually didn't have much marketing. Also, he could just be asking for the help of many people, and judging from the reactions like "WHY DO PEOPLE EXPLODE FROM ONE BULLET", I'd assume that many people on THIS forum don't know what Bloody Mess does either.
 
Well look at some of the people at gamespot, most of them probably never played Fallout, heck look at alot of gamers today that think FO3 might be cool, they probably never played Fallout or even Brotherhood of Steel.
 
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