CerberusGate
I should save my game in a whole new slot
Don't punish the franchise any further...Yeah.
Which is why I wish they'd made Nuka World its own game and given it the attention it deserves.
Don't punish the franchise any further...Yeah.
Which is why I wish they'd made Nuka World its own game and given it the attention it deserves.
That's actually a point worth debating. Whether the Legion would become more like Rome if they win at Hoover Dam? Whether the Legion would argue over whether to emulate more of Rome or be more pragmatic about it?
The Legion is nuanced enough to bring up such discussion. Nuka World's raiders do not.
I'd rather they explore the consequences of these materials. Rather than adding new things for gimmicks, one could add substance to these new things by going deeper into it.Part of what made Caesar's Legion such effective villains is they actually are a group which was new and not a retread of past material. I hope new games in Fallout respect the past but keep adding to the lore rather than just trotting out the same old same old.
@CT Phipps
If you really want a game set in a raider nation there is an ending that for the khans that doesn't contradict any of the faction's victories that says they just bail into Montana and build their own empire.
Actually it was Wyoming.Eh, then they're tribals rather than Raiders aren't they?
What I liked about the Nuka World culture is they managed to find a successful city like Diamond City and managed to conquer it before finding themselves in an environment which was such a rich source of salvage, caps, and food that they never really had to raid again. However, instead of being content with this, they started to turn against one another and look to expansion.
Gage's story also nicely showed the relationship between Raiders and vassal states. I like the fact the Raiders were in the process of creating their own little protection racket/feudal government at the end of Nuka World and hope they make it the canonical ending.
During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyonand headed north and east into the plains of Wyoming. There, they reconnected with theFollowers of the Apocalypseand rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest.
http://fallout.gamepedia.com/KhansEh, then they're tribals rather than Raiders aren't they?
World building works even without adding new things. It shows how life works in the post-apocalyptic society and depicts the progress that the people has made to recover from such an event. It's all about showing natural progression of events and only making minimal additions to create new sources of conflicts so that the established lore is not contradicted.It's not gimmicks to me but world-building.
It also rather restricts choice.
Canonical endings have their purpose but I also feel like they kind of walk over player choice.
I admit to having mixed feelings on the subject.
... Also everything you just said made no sense. In this whole thread. That's why its difficult to talk about nuka world here. You're just wrong so often.
I'd rather they explore the consequences of these materials. Rather than adding new things for gimmicks, one could add substance to these new things by going deeper into it.
It's more interesting to see what actual competent writers could come up with.
Adding things for the sake of adding things bears the risk of harming the creative integrity of the crafted world. Several things done by Bethesda have already contradicted lore (Jet being a pre-War drug, ghoulification is now a transmitted disease, there are apparently superior pre-War Power Armors from the established T-51b, ghouls apparently do not need food and water, aliens are real and may have started the Great War etc.) so I'd rather they firmly establish their setting before adding more gimmicks.
And you wonder why we get the impression that you have no idea what you're talking about. If you're actually like this then I pity you. If you're simply a troll... I admire your skill.Sorry, allow me to explain. When the Great Khans left the Mojave after the sole survivor gives them the Book on Gengis khan
Im not sure it needs to be bigger. But nearly every Bethesda game could be better developed.Yes, that's why I made this thread. To talk about how it could have been a bigger and better developed concept.
COURIER!!! How did you mix the two distinct player characters up?! (Sorry for the all-caps btw but that mistake is rather glaring and obvious as @R.Graves puts it).Sole Survivor
There were survivors from the V-D's massacre. In Fallout 2, you even meet one, Darion (http://fallout.wikia.com/wiki/Darion) so it can be assumed that there were other survivors. They turned into tribals who roam and raid like the Mongols they took inspiration from so they are in fact tribals who can and know how to raid (unlike what Bethesda thinks, raiders are not their own distinct group but merely people resorting to violence to obtain what the need to survive so anyone could be considered a raider even a homicidal low-Karma protagonist).I mean, there's a fine line anyway as they're a tribe of Vault-survivor descendants (who are kind of lore breaking as the Khans in Fallout were wiped out with only a single survivor remaking them from refugees) who RAID which makes them tribals AND raiders but if they're in Wyoming wouldn't they be a tribal culture as they're not, well, raiding anymore?
COURIER!!! How did you mix the two distinct player characters up?! (Sorry for the all-caps btw but that mistake is rather glaring and obvious as @R.Graves puts it).
There were survivors from the V-D's massacre. In Fallout 2, you even meet one, Darion (http://fallout.wikia.com/wiki/Darion) so it can be assumed that there were other survivors. They turned into tribals who roam and raid like the Mongols they took inspiration from so they are in fact tribals who can and know how to raid (unlike what Bethesda thinks, raiders are not their own distinct group but merely people resorting to violence to obtain what the need to survive so anyone could be considered a raider even a homicidal low-Karma protagonist).
Besides, that epilogue distinctly mentions how the Khans received guidance from the Followers so they would not devolve into violent tribals again.
Judging from Fallout 4's development, I guess they would need to spend a decade on one game.Im not sure it needs to be bigger. But nearly every Bethesda game could be better developed.
It's not really a typo but more like an actual mistake as to name and identity.apologies for the typo
That typo was so bad that you got every fuckin letter wrong?Very good points.
Also, apologies for the typo. I'm typing as I watch UFC.
That typo was so bad that you got every fuckin letter wrong?
Doctor's Bag more like since it heals all cripple wounds.Apparently. I must have taken a headwound. *stimpacks it*