Preston Garvey, arguable the most annoying Fallout character ever, spawns dozens of related memes

How big is the chance that this is their intention, particularly when you consider their history as game developer. I am afraid, the sad truth is, Todd, Emil and Pete are very serious about their work and making "true" RPGs, rather than shooters with RPG elements thrown in here and there. The context of what they tried to make, is rather clear I think.

As fun as this idea of "Hey! We want to troll popular stuff" might be and the, "their fanbase just doesn't get it" sounds, I think it's just reading into something that's not there. - Infact, Bethesda is rather mocked by some of their players, for their dumbing down and behaviour.

Bethesda is mocking popular gaming and modern culture the same ways Mc Donalds is mocking cooking or Taco Bell Mexican food. - Hint, they don't. They run a business, and they sell non-rpg games as deep-hardcore-rpg experiences to people that don't even like RPGs. And ... the worst of it all. It fucking works. There are so many Bethesda fans out there that really think they are playing this deep, rich and complex games with great RPG narration. Fallout 3 got an award for it's writing ... so it must be true.
"i dont like something, therefor its dumb, and anyone who likes it is dumb too, and only things that i like are good"
 
@Martin and everyone else, let's try to be civil without getting into petty arguments. I don't want to have to go through and vat a bunch of posts, it's a pain in the ass. Some people like the game just fine. Other people think parts of it are dumb. It doesn't matter. It is is a video game. Quit taking jabs at each other.
 
Most gamers spend their time on the Internet. The Internet loves cats. Fallout 4 puts cats into the game because there are cats on the Internet.

This is not a difficult concept.
I have no idea what you're talking about there. I've only really encountered three or so cats so far but even then I wouldn't consider it a "internet loves cats" thing. They probably put cats in for the same reason CG GTA V has cats; animal diversity.
 
I have no idea what you're talking about there. I've only really encountered three or so cats so far but even then I wouldn't consider it a "internet loves cats" thing. They probably put cats in for the same reason CG GTA V has cats; animal diversity.

I only remember running into 2 or 3 but I wasn't really looking for them.
 
I only remember running into 2 or 3 but I wasn't really looking for them.
The only cats I remember is the one at Abernathy Farm who plays with the Tatos, the one on the Prydwen who sits on the desk and the one in Covenant. There's probably a few more I haven't seen.
 
The only cats I remember is the one at Abernathy Farm who plays with the Tatos, the one on the Prydwen who sits on the desk and the one in Covenant. There's probably a few more I haven't seen.
2 un-named junk traders had cats, the girl in vault 81, there is a named one on the Prydwen, and 1 I saw in Diamond City. I read somewhere they might be synths like the gorillas. I remember them because I kept thinking how they all looked alike because I'm a cat racist :cool:
 
How big is the chance that this is their intention, particularly when you consider their history as game developer. I am afraid, the sad truth is, Todd, Emil and Pete are very serious about their work and making "true" RPGs, rather than shooters with RPG elements thrown in here and there. The context of what they tried to make, is rather clear I think.

As fun as this idea of "Hey! We want to troll popular stuff" might be and the, "their fanbase just doesn't get it" sounds, I think it's just reading into something that's not there. - Infact, Bethesda is rather mocked by some of their players, for their dumbing down and behaviour.

Bethesda is mocking popular gaming and modern culture the same ways Mc Donalds is mocking cooking or Taco Bell Mexican food. - Hint, they don't. They run a business, and they sell non-rpg games as deep-hardcore-rpg experiences to people that don't even like RPGs. And ... the worst of it all. It fucking works. There are so many Bethesda fans out there that really think they are playing this deep, rich and complex games with great RPG narration. Fallout 3 got an award for it's writing ... so it must be true.
Yeah, well, you're probably right. But the whole point of big jokes is that you don't know about them 'til the creators say it was a joke, so I'm still on the fence about it.

Realistically, it's probably good ideas wasted by skewed priorities, as is the case of large-scale game companies with too much resources, too many variables to cater to and not enough organisation to pull it off.
 
Since Todd is basically making the same kind of games since the late 90s (spirtually at least) it would be a fucking long joke.
 
Since Todd is basically making the same kind of games since the late 90s (spirtually at least) it would be a fucking long joke.

At this point, I agree. The only joke here and now is Bethesda itself. Maybe my theory would've been better realised if they had released Fallout 4 this April 1st.

Still optimistic about Fallout 4 not being intentionally that bad. If it wasn't a joke then something went off-kilter during development. Happens a lot in AAA developers who don't prioritise very well.

I have no idea what you're talking about there. I've only really encountered three or so cats so far but even then I wouldn't consider it a "internet loves cats" thing. They probably put cats in for the same reason CG GTA V has cats; animal diversity.

I'm not saying it's not for animal diversity too. I'm just saying - their main priority for putting them in was because cats are popular. Plenty of other species they could've put more fact into. I'm not saying it's wrong at all, it's just an observation. I mean, I like cats.

I would believe you in that it's only for animal diversity if three of the craftable framed pictures you can put on settlement walls weren't excessively adorable cats. No, seriously, they had three pictures of cats you could put on your buildings. It's sort of clear why they put the focus on cats. Not to mention one Vault 81 quest involved retrieving a cat. And then there were the several animation cycles for them. They put more efforts into making the cats great than they put into the entire main quest.
 
So there is gay marriage? You describe the relation between the player and preston much like a marriage.
LOL. I can just see it: You wake up and turn your head and Preston Gravey is there staring wide eyed at you: "Oh good, you're awake. I have something a little different for you this time...there's a settlement..."
 
I would believe you in that it's only for animal diversity if three of the craftable framed pictures you can put on settlement walls weren't excessively adorable cats. No, seriously, they had three pictures of cats you could put on your buildings. It's sort of clear why they put the focus on cats. Not to mention one Vault 81 quest involved retrieving a cat. And then there were the several animation cycles for them. They put more efforts into making the cats great than they put into the entire main quest.

But there's like three paintings with cats out of a bunch of painting you can craft. There's a couple paintings of dogs in there too I think. The quest with retrieving the cat is kinda overshadowed by Vault 81's main quest with the cure. If they wanted to really endorse the cat, it'd probably have some sort of role in the main Vault 81 quest instead of being small quest on the side. I've only really seen like 3 animations for cats; yawning, lying on the ground, and sitting on a desk. I've seen dogs do more (NPC dogs, not Dogmeat).

And while I admit the main quest is flawed, I highly disagree that cats had more effort than the MQ. A few paintings, a small side quest and a few animations doesn't equal out to the MQ content wise to me.
 
Not to defend bethesda, but didn't TES exist before MMORPGS?

Sure, and that's right, most of the early TES games didn't feature this design. Only when they started introducing "Radiant" tech with Skyrim (which is basically calling scripted destruction "Levolution" as with Battlefield 4, it's not new, it's just better marketed) did they start using repetitive MMO-like quests that don't really give context to what you're supposed to be doing and sends you on the same thing again and again for experience.

How an RPG should be made is by making each quest somewhat unique, and giving you more of a reason to do it than "more money and XP". It's a harder and much more lengthy process, but it results in a much better game, and besides, given 7 years and that much development time, they should be able to have achieved more than they did in Fallout 4.

The reason I can call Bethesda out on it despite not having "made my own game and known development struggles" is that one, I know this problem lies more with the publisher than the developer, and two, I have other games I can compare this to. People who aren't chefs can tell what food is good or bad because they've had other meals to compare it with.

So, yes, TES did exist before MMORPGs. And TES was quite good back then, though not very great. They were still more interesting games than the modern Bethesda games. In fact, one could say that Bethesda games began going downhill after MMORPGs started becoming popular.
 
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Surprisingly enough, Preston Garvey is exactly the kind of name that I would chose as alias for a Pornactor. Maybeee change it eventually to Presson Gayway. But, that might be to obvious.
 
I think it would be hilarious if there was a Fallout 4 porn parody, and the Pesto Gravy scene would just be him telling the protagonist to go help another settlement with their erectile problems.

/edit: @Crni Vuk : Piston Garvey, perhaps?
 
There's three or four more cats in some old folks home near Salem. While you're walking around looting the place, synths turn up and start killing them all unless you intervene. I am not joking.
 
I don't think he's that annoying.

See, this would be correct if he was the only annoying thing in the game, in which case, we could ignore him. However, atop hundreds of other glaring flaws the game has, we end up with him to top it all off like a really bad cherry atop a pile of polished turd. When you accumulate all the negatives off the game, his annoyance is more prevalent. If he was just one little flaw in an otherwise great game, it would probably be fine.

I actually think it's a good thing Preston Garvey turned out annoying, because without his constant settlement request he has no personality at all whatsoever. He would be completely forgettable. Thanks to his repetitive help requests he's at least remembered for being a hilarious joke. Too bad I can't say the same for Fallout 4 - a game remembered for its bad parts is still better than a game forgotten because it was only the sum of other games, with no unique parts of itself.

Wait a minute. Repetitive help requests? Fallout 4 is a mobile game!
 
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